In my on-again-off-again series of “unanswered questions,” I have a gem of one that’s got about a million explanations, but all of them require “head canon” to work it out.
Why Didn’t the Empire Completely Disconnect or Remove the Hyperdrive from The Millenium Falcon While it Was at Bespin?
In the film, we see that they’re turned it to the “off” position. It worked well enough to fool the heroes. But it was resolved with Artoo flipping a switch, supporting Lucas’ own assertion that Artoo was a real hero of the series. (I agree with this assertion, and have spoken several times about the fact that there’s a moment with Artoo during the escape on Bespin that actually makes me tear up any time I watch it because it’s so beautifully done.)
Anyway, when the’re in the Falcon and trying to fly away to freedom (spoilers), they discover they can’t jump to hyperspace. Chewie and Lando start looking for errors to fix, only to come up empty…and fortunately not crippling the ship any further.
Lando exclaims that they told him they (The Imperial techs, presumably) had fixed it, and emphasizes this by saying they promised to fix it. We’ll table Lando’s naivete for the moment, as it’s not the particular point I’m after in this conversation.
The thing that really stands out is that the Imperial techs simply switched the hyperdrive to “off.” Artoo rolls over to the access panel and turns it “on.” We see a flashing red light turn green, in a beautifully simple visual cue.
But there is the question. Why didn’t they disconnect it completely? Simply turning it “off” means it can be turned “on” again…and easily.
I have a lot of potential answers in my head, but I’d love it if anyone offered a perspective in the comments. You can even tell me if one of these answers works for you, or if I’m just crazy for thinking it works as an explanation.
- It was simply in the “off” position so that the techs could work on it. They didn’t count on Lando escaping, and so there was no need to disconnect the hyperdrive. Lando was a collaborator, and they considered him either a low-to-no risk for pulling a stunt, or counted on him to try it afterward, in which case the “off” switch would delay him long enough for them to blow him out of the sky.
- It was disconnected, but only an astromech could get to the spot necessary to reconnect it. This would be even better, because then Artoo just keeps being the gift from Vader’s haunted past that keeps on giving.
- That’s what was wrong with it the whole time. Chewie and Han never find what was specifically wrong with everything as they’re going around during the asteroid belt chase. Chewie displays a thinking process error we’ve all experienced from time to time, and why IT asks that annoying question all the time: “Are you sure it’s turned on?” Maybe the breaker tripped during the shots they were taking – say, a fuse overloaded when they took some shots while escaping Hoth – and they never thought that was the issue. They could have avoided the whole mess on Bespin if they had checked.
- Also, it’s possible the breaker tripped when Han entered the cockpit. Do you remember the power surge where he had to hit the panel to get the ship to power back up? Maybe it tripped then.
- Han forgot to reactivate it when before they left Hoth. They didn’t have time for a pre-flight check, Han and Chewie had been working on things, and they simply forgot to check. I dislike this one most of all because it makes Han seem dumb.
So…what do you think? Do you have any thoughts on the issue? Do you think someone from Lucasfilm should hire me for these sorts of pieces so I can get an official stamp on my ideas?
Share your thoughts below!